Beyond pixels : my 3D explorations
Exploring forms, lighting and materials through modeling, shaders and procedural systems.
Role
Product Designer
Industry
3D Modeling
Duration
Currently learning


Sword in the stone
A cinematic 3D animation of a mystical sword embedded in rock, set inside e dimly lit cave. I modeled the environment, added glowing lighting effects, and created opening for light to seep through. A cloaked figure slowly emerges as the camera pulls back, building atmosphere and tension.


Procedural cubes
A playful animation where a cube spins into a cluster of randomized cubes. All geometry is procedurally generated using Geometry Nodes, from position to color variation, showcasing how complexity can emerge from simplicity.


Neon soda drop
A stylized vending machine scene featuring a custom-modeled dispenser, glowing signage, and volumetric smoke rising from a side pipe. Placed on a textured mini-platform and surrounded by multiple light sources, this piece explores lighting, mood and visual storytelling in small 3D spaces.
Other projects
Partnership project : Reinventing payment in the Metaverse
From user research to immersive prototyping, this project rethinks how we pay in the metaverse combining security, ergonomics, and innovation.
Apprenticeship project: Equipage app for train crew operations
A 2-year product design journey at SNCF Voyageurs to streamline the digital ecosystem for onboard staff through a unified and intuitive mobile experience.
Graduation project: integration and support for international students app design
Culturally, my graduation project, explores digital solutions designed to ease the integration of international students into French higher education institutions.